AI Insights · Timothy · July 2022
Top 5 Racing Games in New Zealand - Q2 2022 Performance
Discover how the top 5 racing games performed on a unified platform in New Zealand during Q2 2022, with insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 racing games in New Zealand showcased varying trends in downloads, revenue, and active users. Here's a closer look at their performance, based on data from Sensor Tower.
Bridge Race saw a fluctuating pattern in weekly revenue, peaking at around $86 in early April before dropping to $20 in late March. Weekly downloads experienced a notable increase in mid-April, reaching approximately 4.3K, but declined to about 2K by the end of June. The game maintained a steady number of weekly active users, peaking at 15.1K in mid-May and gradually decreasing to 12K by the end of the quarter.
Race Master 3D - Car Racing exhibited a consistent revenue trend, peaking at $233 in mid-April and maintaining around $188 by the end of June. Weekly downloads remained stable, fluctuating between 2K and 2.9K, with a high of 2.7K in the last week of June. The game's active user base showed a steady increase, peaking at 11.1K in the final week of June.
Pocket Champs PVP Racing Games experienced a significant rise in weekly revenue, starting from $18 in late March and peaking at $5.3K in early June. Downloads followed a similar upward trend, reaching a peak of 5.3K in early June. Active users saw a substantial increase, from 100 in late March to approximately 9.3K in mid-June.
aquapark.io had relatively stable revenue, peaking at $36 in early April. Weekly downloads remained consistent, fluctuating around 1.9K to 2.3K, with a slight dip in early May. Active users peaked at approximately 12.9K in mid-April and showed a gradual decline to 10.4K by the end of June.
Line Race: Police Pursuit saw minimal revenue during the quarter, with peaks of $7 in mid-May and $4 in mid-June. Weekly downloads showed a declining trend from a high of 4.4K in early April to around 248 by the end of June. Active users followed a similar pattern, peaking at 6.2K in early April and dropping to just over 1K by the end of June.
For a detailed analysis and more insights, visit Sensor Tower.